000 03439nam a22004455i 4500
001 978-1-4302-3889-8
003 DE-He213
005 20140220083718.0
007 cr nn 008mamaa
008 120509s2011 xxu| s |||| 0|eng d
020 _a9781430238898
_9978-1-4302-3889-8
024 7 _a10.1007/978-1-4302-3889-8
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aKean, Sean.
_eauthor.
245 1 0 _aMeet the Kinect
_h[electronic resource] :
_bAn Introduction to Programming Natural User Interfaces /
_cby Sean Kean, Jonathan C. Hall, Phoenix Perry.
264 1 _aBerkeley, CA :
_bApress,
_c2011.
300 _aXIII, 220 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aMeet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aHall, Jonathan C.
_eauthor.
700 1 _aPerry, Phoenix.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430238881
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-3889-8
912 _aZDB-2-CWD
999 _c105456
_d105456