000 03427nam a22004095i 4500
001 978-1-4302-3025-0
003 DE-He213
005 20140220083716.0
007 cr nn 008mamaa
008 110804s2011 xxu| s |||| 0|eng d
020 _a9781430230250
_9978-1-4302-3025-0
024 7 _a10.1007/978-1-4302-3025-0
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aMark, Dave.
_eauthor.
245 1 0 _aBeginning iPhone 4 Development
_h[electronic resource] :
_bExploring the iOS SDK /
_cby Dave Mark, Jack Nutting, Jeff LaMarche.
264 1 _aBerkeley, CA :
_bApress,
_c2011.
300 _aXVI, 676 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBeginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.   And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.   The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers   Written in an accessible, easy-to-follow style   Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
700 1 _aNutting, Jack.
_eauthor.
700 1 _aLaMarche, Jeff.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430230243
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-3025-0
912 _aZDB-2-CWD
999 _c105325
_d105325