000 03753nam a22005895i 4500
001 978-3-642-35582-0
003 DE-He213
005 20140220083331.0
007 cr nn 008mamaa
008 121206s2012 gw | s |||| 0|eng d
020 _a9783642355820
_9978-3-642-35582-0
024 7 _a10.1007/978-3-642-35582-0
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aKrishnamurthy, Vikram.
_eeditor.
245 1 0 _aGame Theory for Networks
_h[electronic resource] :
_bThird International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers /
_cedited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _aVIII, 275 p. 68 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v105
505 0 _aAchievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.
520 _aThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
650 0 _aComputer science.
650 0 _aComputer Communication Networks.
650 0 _aInformation storage and retrieval systems.
650 0 _aArtificial intelligence.
650 0 _aInformation Systems.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _ae-Commerce/e-business.
650 2 4 _aComputer Communication Networks.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aManagement of Computing and Information Systems.
650 2 4 _aProbability and Statistics in Computer Science.
700 1 _aZhao, Qing.
_eeditor.
700 1 _aHuang, Minyi.
_eeditor.
700 1 _aWen, Yonggang.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642355813
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v105
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-35582-0
912 _aZDB-2-SCS
999 _c103872
_d103872