000 04449nam a22005655i 4500
001 978-3-642-33687-4
003 DE-He213
005 20140220083328.0
007 cr nn 008mamaa
008 120918s2012 gw | s |||| 0|eng d
020 _a9783642336874
_9978-3-642-33687-4
024 7 _a10.1007/978-3-642-33687-4
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
082 0 4 _a004.16
_223
100 1 _aMa, Minhua.
_eeditor.
245 1 0 _aSerious Games Development and Applications
_h[electronic resource] :
_bThird International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings /
_cedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _aXII, 269 p. 94 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7528
505 0 _aDon’t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville–A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game “Space Goats” -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience.
520 _aThis book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
650 0 _aComputer science.
650 0 _aArtificial intelligence.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aPersonal Computing.
650 2 4 _aComputers and Education.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Society.
700 1 _aOliveira, Manuel Fradinho.
_eeditor.
700 1 _aHauge, Jannicke Baalsrud.
_eeditor.
700 1 _aDuin, Heiko.
_eeditor.
700 1 _aThoben, Klaus-Dieter.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642336867
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7528
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-33687-4
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c103683
_d103683