000 03160nam a22004815i 4500
001 978-1-4614-2101-6
003 DE-He213
005 20140220083244.0
007 cr nn 008mamaa
008 130220s2012 xxu| s |||| 0|eng d
020 _a9781461421016
_9978-1-4614-2101-6
024 7 _a10.1007/978-1-4614-2101-6
_2doi
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aBUS070060
_2bisacsh
082 0 4 _a006.7
_223
100 1 _aLee, Newton.
_eauthor.
245 1 0 _aDisney Stories
_h[electronic resource] :
_bGetting to Digital /
_cby Newton Lee, Krystina Madej.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2012.
300 _aXV, 196 p. 27 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface: An Interview with Roy E. Disney -- Introduction: Stories Across Media -- From gags to stories -- From watching to experiencing across media -- From interacting to creating and sharing -- Epilogue: A Personal Journey with Newton Lee.
520 _aDisney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aMedia Design.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
700 1 _aMadej, Krystina.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781461421009
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4614-2101-6
912 _aZDB-2-SCS
999 _c101203
_d101203