| 000 | 03160nam a22004815i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4614-2101-6 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083244.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 130220s2012 xxu| s |||| 0|eng d | ||
| 020 |
_a9781461421016 _9978-1-4614-2101-6 |
||
| 024 | 7 |
_a10.1007/978-1-4614-2101-6 _2doi |
|
| 050 | 4 | _aQA76.575 | |
| 050 | 4 | _aN7433.94 | |
| 072 | 7 |
_aUG _2bicssc |
|
| 072 | 7 |
_aCOM034000 _2bisacsh |
|
| 072 | 7 |
_aBUS070060 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.7 _223 |
| 100 | 1 |
_aLee, Newton. _eauthor. |
|
| 245 | 1 | 0 |
_aDisney Stories _h[electronic resource] : _bGetting to Digital / _cby Newton Lee, Krystina Madej. |
| 264 | 1 |
_aNew York, NY : _bSpringer New York : _bImprint: Springer, _c2012. |
|
| 300 |
_aXV, 196 p. 27 illus. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aPreface: An Interview with Roy E. Disney -- Introduction: Stories Across Media -- From gags to stories -- From watching to experiencing across media -- From interacting to creating and sharing -- Epilogue: A Personal Journey with Newton Lee. | |
| 520 | _aDisney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aMultimedia systems. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aMedia Design. |
| 650 | 2 | 4 | _aMultimedia Information Systems. |
| 650 | 2 | 4 | _aComputer Graphics. |
| 700 | 1 |
_aMadej, Krystina. _eauthor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781461421009 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4614-2101-6 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c101203 _d101203 |
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