000 03615nam a22004935i 4500
001 978-1-4471-4120-4
003 DE-He213
005 20140220083237.0
007 cr nn 008mamaa
008 130727s2012 xxk| s |||| 0|eng d
020 _a9781447141204
_9978-1-4471-4120-4
024 7 _a10.1007/978-1-4471-4120-4
_2doi
050 4 _aTA1637-1638
050 4 _aTA1637-1638
072 7 _aUYT
_2bicssc
072 7 _aUYQV
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
082 0 4 _a006.37
_223
100 1 _aMatsuyama, Takashi.
_eauthor.
245 1 0 _a3D Video and Its Applications
_h[electronic resource] /
_cby Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2012.
300 _aXV, 346 p. 212 illus., 164 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Part I: Multi-View Video Capture -- Multi-Camera Systems for 3D Video Production -- Active Camera System for Object Tracking and Multi-View -- Part II: 3D Video Production -- 3D Shape Reconstruction from Multi-View Video Data -- 3D Surface Texture Generation -- Estimation of 3D Dynamic Lighting Environment with Reference -- Part III: 3D Video Applications -- Visualization of 3D Video -- Behavior Unit Model for Content-Based Representation and Edition of 3D Video -- Model-Based Complex Kinematic Motion Estimation -- 3D Video Encoding.
520 _a3D video technology is the latest innovation in information media technology. This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated. Topics and features: Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression Highlights the remaining challenges and the exciting avenues for future research in 3D video technology Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aImage Processing and Computer Vision.
700 1 _aNobuhara, Shohei.
_eauthor.
700 1 _aTakai, Takeshi.
_eauthor.
700 1 _aTung, Tony.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447141198
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-4120-4
912 _aZDB-2-SCS
999 _c100769
_d100769