000 03143nam a22004815i 4500
001 978-1-4471-4011-5
003 DE-He213
005 20140220083237.0
007 cr nn 008mamaa
008 120418s2012 xxk| s |||| 0|eng d
020 _a9781447140115
_9978-1-4471-4011-5
024 7 _a10.1007/978-1-4471-4011-5
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aRiener, Robert.
_eauthor.
245 1 0 _aVirtual Reality in Medicine
_h[electronic resource] /
_cby Robert Riener, Matthias Harders.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2012.
300 _aXII, 294 p. 209 illus., 160 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction to Virtual Reality in Medicine -- Input Periphery -- Visual Aspects -- Haptic Aspects -- Auditory Aspects -- Olfactory and Gustatory Aspects -- Virtual Reality for Rehabilitation -- VR for Medical Training -- VR for Planning and Intraoperative Support -- Medical Model Generation -- Soft Tissue Deformation -- Index.
520 _aVirtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
650 0 _aComputer science.
650 0 _aMedicine.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aMedicine/Public Health, general.
650 2 4 _aComputer Applications.
700 1 _aHarders, Matthias.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447140108
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-4011-5
912 _aZDB-2-SCS
999 _c100749
_d100749