| 000 | 03143nam a22004815i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4471-4011-5 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083237.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 120418s2012 xxk| s |||| 0|eng d | ||
| 020 |
_a9781447140115 _9978-1-4471-4011-5 |
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| 024 | 7 |
_a10.1007/978-1-4471-4011-5 _2doi |
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| 050 | 4 | _aT385 | |
| 050 | 4 | _aTA1637-1638 | |
| 050 | 4 | _aTK7882.P3 | |
| 072 | 7 |
_aUYQV _2bicssc |
|
| 072 | 7 |
_aCOM016000 _2bisacsh |
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| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 |
_aRiener, Robert. _eauthor. |
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| 245 | 1 | 0 |
_aVirtual Reality in Medicine _h[electronic resource] / _cby Robert Riener, Matthias Harders. |
| 264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2012. |
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| 300 |
_aXII, 294 p. 209 illus., 160 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aIntroduction to Virtual Reality in Medicine -- Input Periphery -- Visual Aspects -- Haptic Aspects -- Auditory Aspects -- Olfactory and Gustatory Aspects -- Virtual Reality for Rehabilitation -- VR for Medical Training -- VR for Planning and Intraoperative Support -- Medical Model Generation -- Soft Tissue Deformation -- Index. | |
| 520 | _aVirtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aMedicine. | |
| 650 | 0 | _aComputer vision. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
| 650 | 2 | 4 | _aMedicine/Public Health, general. |
| 650 | 2 | 4 | _aComputer Applications. |
| 700 | 1 |
_aHarders, Matthias. _eauthor. |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781447140108 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-4011-5 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c100749 _d100749 |
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