000 03729nam a22005175i 4500
001 978-1-4471-2754-3
003 DE-He213
005 20140220083236.0
007 cr nn 008mamaa
008 120302s2012 xxk| s |||| 0|eng d
020 _a9781447127543
_9978-1-4471-2754-3
024 7 _a10.1007/978-1-4471-2754-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aPeer, Angelika.
_eeditor.
245 1 0 _aImmersive Multimodal Interactive Presence
_h[electronic resource] /
_cedited by Angelika Peer, Christos D. Giachritsis.
264 1 _aLondon :
_bSpringer London,
_c2012.
300 _aXIII, 256p. 125 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
505 0 _aIntroduction -- Part I: Psychophysical and Behavioral Basis -- Active Movement Reduces the Tactile Discrimination Performance -- Weight Perception with Real and Virtual Weights using Unimanual and Bimanual Precision Grip -- The Image of Touch: Construction of Meaning and Task Performance in Virtual Environments -- Psychological Experiments in Haptic Collaboration Research -- Human-Robot Adaptive Control of Object-oriented Action -- Cooperative Physical Human-Human and Human-Robot Interaction -- Part II: Technology and Rendering -- Data-Driven Visuo-Haptic Rendering of Deformable Bodies -- Haptic Rendering Methods for Multiple Contact Points -- Artificially Rendered Cutaneous Cues for a New Generation of Haptic Displays -- Social Haptic Interaction with Virtual Characters -- FMRI Compatible Sensing Glove for Hand Gesture Monitoring -- Improving Human-Computer Cooperation through Haptic Role Exchange and Negotiation -- Index.
520 _aImmersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.   It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction.   The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.
650 0 _aComputer science.
650 0 _aArtificial intelligence.
650 0 _aConsciousness.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aRobotics and Automation.
650 2 4 _aCognitive Psychology.
700 1 _aGiachritsis, Christos D.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447127536
830 0 _aSpringer Series on Touch and Haptic Systems,
_x2192-2977
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-2754-3
912 _aZDB-2-SCS
999 _c100703
_d100703