000 03667nam a22004695i 4500
001 978-1-4471-2733-8
003 DE-He213
005 20140220083236.0
007 cr nn 008mamaa
008 120116s2012 xxk| s |||| 0|eng d
020 _a9781447127338
_9978-1-4471-2733-8
024 7 _a10.1007/978-1-4471-2733-8
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aKlawonn, Frank.
_eauthor.
245 1 0 _aIntroduction to Computer Graphics
_h[electronic resource] :
_bUsing Java 2D and 3D /
_cby Frank Klawonn.
250 _a2nd ed. 2012.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2012.
300 _aXVIII, 253p. 142 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUndergraduate Topics in Computer Science,
_x1863-7310
505 0 _aIntroduction -- Basic Principles of Two-Dimensional Graphics -- Drawing Lines and Curves -- Areas, Text and Colours -- Basic Principles of Three-Dimensional Graphics -- Modelling Three-Dimensional Objects -- Visible Surface Determination -- Illumination and Shading -- Special Effects and Virtual Reality -- Useful Links -- Example Programs -- References to Java 2D Classes and Methods -- References to Java 3D Classes and Methods.
520 _aA basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications. This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises. Topics and features: Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination Presents a practical guide to basic computer graphics programming using Java 2D and 3D Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises Supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http://public.ostfalia.de/~klawonn/computergraphics This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.
650 0 _aComputer science.
650 0 _aComputer vision.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447127321
830 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-2733-8
912 _aZDB-2-SCS
999 _c100696
_d100696