000 04220nam a22004935i 4500
001 978-1-4471-2497-9
003 DE-He213
005 20140220083236.0
007 cr nn 008mamaa
008 120105s2012 xxk| s |||| 0|eng d
020 _a9781447124979
_9978-1-4471-2497-9
024 7 _a10.1007/978-1-4471-2497-9
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aCellary, Wojciech.
_eeditor.
245 1 0 _aInteractive 3D Multimedia Content
_h[electronic resource] :
_bModels for Creation, Management, Search and Presentation /
_cedited by Wojciech Cellary, Krzysztof Walczak.
264 1 _aLondon :
_bSpringer London,
_c2012.
300 _aV, 296 p. 97 illus., 91 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Interactive 3D Content Standards -- Issues in Creation, Management, Search and Presentation of Interactive 3D Content -- Dynamic Database Modeling of 3D Multimedia Content -- Building Configurable 3D Web Applications with Flex-VR -- Modeling Interactive Augmented Reality Environments -- Secure User-Contributed 3D Virtual Environments -- Describing Interactivity of 3D Content -- Searching Content Related by Semantics, Space and Time -- Interactive 3D Visualization of Search Results -- Index.
520 _aThe widespread use of interactive 3D multimedia technologies, including virtual reality (VR) and augmented reality (AR), has been recently enabled by significant progress in computing hardware performance, increasing availability of versatile input-output devices, as well as rapid growth in the available network bandwidth. Remote access to 3D/VR/AR content, enabled by development of 3D content representation standards, allows users to experience distant virtual worlds in the same way as they can experience local 3D/VR/AR applications. The popularity of 3D computer games, 3D on-line communities, and 3D movies based on computer graphics shows that users are also well prepared for the shift from 2D to 3D user interfaces. Thus, these new interactive 3D multimedia technologies could become common also in other application domains, such as cultural heritage, education, training, tourism, and e-commerce. The application of 3D technologies can advance these domains by providing enhanced user experiences. However, the potential of 3D/VR/AR technologies in everyday applications can be fully exploited only if accompanied by the development of efficient and easy-to-use methods of creation, management, search, and presentation of interactive 3D multimedia content, which could be used by both expert and non-expert users. Presenting the results of research in the domain of interactive 3D multimedia content technologies, this book focuses on two broad areas: 3D content creation and management, and 3D search and presentation. In the area of 3D content creation and management, issues related to dynamic database modelling of interactive 3D content, creation of 3D/VR and AR content by both expert and non-expert users, as well as secure collaborative creation of 3D content are covered. In the field of 3D search and presentation, issues related to describing 3D content interactivity, searching content related by semantics, space and time, and 3D interactive visualization of search results are also covered in this comprehensive book.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
650 2 4 _aModels and Principles.
700 1 _aWalczak, Krzysztof.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447124962
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-2497-9
912 _aZDB-2-SCS
999 _c100688
_d100688