000 02583nam a22003855i 4500
001 978-1-4302-4711-1
003 DE-He213
005 20140220083231.0
007 cr nn 008mamaa
008 130129s2012 xxu| s |||| 0|eng d
020 _a9781430247111
_9978-1-4302-4711-1
024 7 _a10.1007/978-1-4302-4711-1
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aShankar, Aditya Ravi.
_eauthor.
245 1 0 _aPro HTML5 Games
_h[electronic resource] /
_cby Aditya Ravi Shankar.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2012.
300 _aXVIII, 364 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBuild your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430247104
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4711-1
912 _aZDB-2-CWD
999 _c100454
_d100454