| 000 | 02859nam a22004095i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4302-4678-7 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083231.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 130125s2012 xxu| s |||| 0|eng d | ||
| 020 |
_a9781430246787 _9978-1-4302-4678-7 |
||
| 024 | 7 |
_a10.1007/978-1-4302-4678-7 _2doi |
|
| 050 | 4 | _aQA75.5-76.95 | |
| 072 | 7 |
_aUY _2bicssc |
|
| 072 | 7 |
_aCOM014000 _2bisacsh |
|
| 082 | 0 | 4 |
_a004 _223 |
| 100 | 1 |
_aZechner, Mario. _eauthor. |
|
| 245 | 1 | 0 |
_aBeginning Android Games _h[electronic resource] / _cby Mario Zechner, Robert Green. |
| 250 | _aSecond Edition. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2012. |
|
| 300 |
_aXXVII, 714 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 520 | _aBeginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Science, general. |
| 700 | 1 |
_aGreen, Robert. _eauthor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781430246770 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-4678-7 |
| 912 | _aZDB-2-CWD | ||
| 999 |
_c100452 _d100452 |
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