000 02839nam a22004095i 4500
001 978-1-4302-4273-4
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 121214s2012 xxu| s |||| 0|eng d
020 _a9781430242734
_9978-1-4302-4273-4
024 7 _a10.1007/978-1-4302-4273-4
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aLewis, Rory.
_eauthor.
245 1 0 _aBeginning iOS Storyboarding with Xcode
_h[electronic resource] :
_bEasily Design and Develop Your App, from Concept and Vision to Code /
_cby Rory Lewis, Yulia McCarthy, Stephen M. Moraco.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2012.
300 _aXV, 644 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aFor the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new! Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco — a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer — have teamed up to bring you this book, Beginning iOS Storyboarding. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
700 1 _aMcCarthy, Yulia.
_eauthor.
700 1 _aMoraco, Stephen M.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430242727
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4273-4
912 _aZDB-2-CWD
999 _c100396
_d100396