000 02014nam a22003855i 4500
001 978-1-4302-4171-3
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 120609s2012 xxu| s |||| 0|eng d
020 _a9781430241713
_9978-1-4302-4171-3
024 7 _a10.1007/978-1-4302-4171-3
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aGraham, Wayne.
_eauthor.
245 1 0 _aBeginning Facebook Game Apps Development
_h[electronic resource] /
_cby Wayne Graham.
264 1 _aBerkeley, CA :
_bApress,
_c2012.
300 _aXIV, 432 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aToday's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store. Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430241706
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4171-3
912 _aZDB-2-CWD
999 _c100377
_d100377