000 02778nam a22004335i 4500
001 978-1-4302-4105-8
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 120611s2012 xxu| s |||| 0|eng d
020 _a9781430241058
_9978-1-4302-4105-8
024 7 _a10.1007/978-1-4302-4105-8
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aWebb, Jarrett.
_eauthor.
245 1 0 _aBeginning Kinect Programming with the Microsoft Kinect SDK
_h[electronic resource] /
_cby Jarrett Webb, James Ashley.
264 1 _aBerkeley, CA :
_bApress,
_c2012.
300 _aXVII, 324 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBeginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aAshley, James.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430241041
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4105-8
912 _aZDB-2-CWD
999 _c100368
_d100368