000 02864nam a22003855i 4500
001 978-1-4302-4060-0
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 130730s2012 xxu| s |||| 0|eng d
020 _a9781430240600
_9978-1-4302-4060-0
024 7 _a10.1007/978-1-4302-4060-0
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aSilva, Vladimir.
_eauthor.
245 1 0 _aAdvanced Android 4 Games
_h[electronic resource] /
_cby Vladimir Silva.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2012.
300 _a300 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _a"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.  With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book.  You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430240594
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4060-0
912 _aZDB-2-CWD
999 _c100361
_d100361