000 02059nam a22003855i 4500
001 978-1-4302-4036-5
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 120611s2012 xxu| s |||| 0|eng d
020 _a9781430240365
_9978-1-4302-4036-5
024 7 _a10.1007/978-1-4302-4036-5
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aChin, Robert.
_eauthor.
245 1 0 _aBeginning iOS 3D Unreal Games Development
_h[electronic resource] /
_cby Robert Chin.
264 1 _aBerkeley, CA :
_bApress,
_c2012.
300 _aXIII, 400 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aThe Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.  Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430240358
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-4036-5
912 _aZDB-2-CWD
999 _c100358
_d100358