000 02125nam a22004095i 4500
001 978-1-4302-3997-0
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 121024s2012 xxu| s |||| 0|eng d
020 _a9781430239970
_9978-1-4302-3997-0
024 7 _a10.1007/978-1-4302-3997-0
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aDanchilla, Brian.
_eauthor.
245 1 0 _aBeginning WebGL for HTML5
_h[electronic resource] /
_cby Brian Danchilla.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2012.
300 _aXXIII, 356 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBeginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.  You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance
650 0 _aComputer science.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
650 2 4 _aComputer Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430239963
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-3997-0
912 _aZDB-2-CWD
999 _c100352
_d100352