| 000 | 02699nam a22003975i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4302-3994-9 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083230.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 120327s2012 xxu| s |||| 0|eng d | ||
| 020 |
_a9781430239949 _9978-1-4302-3994-9 |
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| 024 | 7 |
_a10.1007/978-1-4302-3994-9 _2doi |
|
| 050 | 4 | _aQA75.5-76.95 | |
| 072 | 7 |
_aUY _2bicssc |
|
| 072 | 7 |
_aCOM014000 _2bisacsh |
|
| 082 | 0 | 4 |
_a004 _223 |
| 100 | 1 |
_aSpuy, Rex. _eauthor. |
|
| 245 | 1 | 0 |
_aFoundation Game Design with ActionScript 3.0 _h[electronic resource] / _cby Rex Spuy. |
| 250 | _aSecond Edition. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress, _c2012. |
|
| 300 |
_aXVIII, 680 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 520 | _aIn response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator | ||
| 650 | 0 | _aComputer science. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Science, general. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781430239932 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-3994-9 |
| 912 | _aZDB-2-CWD | ||
| 999 |
_c100351 _d100351 |
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