000 02699nam a22003975i 4500
001 978-1-4302-3994-9
003 DE-He213
005 20140220083230.0
007 cr nn 008mamaa
008 120327s2012 xxu| s |||| 0|eng d
020 _a9781430239949
_9978-1-4302-3994-9
024 7 _a10.1007/978-1-4302-3994-9
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aSpuy, Rex.
_eauthor.
245 1 0 _aFoundation Game Design with ActionScript 3.0
_h[electronic resource] /
_cby Rex Spuy.
250 _aSecond Edition.
264 1 _aBerkeley, CA :
_bApress,
_c2012.
300 _aXVIII, 680 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aIn response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430239932
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-3994-9
912 _aZDB-2-CWD
999 _c100351
_d100351