| 000 | 02926nam a22004575i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4302-3868-3 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083229.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 120611s2012 xxu| s |||| 0|eng d | ||
| 020 |
_a9781430238683 _9978-1-4302-3868-3 |
||
| 024 | 7 |
_a10.1007/978-1-4302-3868-3 _2doi |
|
| 050 | 4 | _aQA75.5-76.95 | |
| 072 | 7 |
_aUY _2bicssc |
|
| 072 | 7 |
_aCOM014000 _2bisacsh |
|
| 082 | 0 | 4 |
_a004 _223 |
| 100 | 1 |
_aKramer, Jeff. _eauthor. |
|
| 245 | 1 | 0 |
_aHacking the Kinect _h[electronic resource] / _cby Jeff Kramer, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, Matt Parker. |
| 264 | 1 |
_aBerkeley, CA : _bApress, _c2012. |
|
| 300 |
_aXIV, 268 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 520 | _aHacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer vision. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Science, general. |
| 650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
| 700 | 1 |
_aBurrus, Nicolas. _eauthor. |
|
| 700 | 1 |
_aEchtler, Florian. _eauthor. |
|
| 700 | 1 |
_aDaniel, Herrera C. _eauthor. |
|
| 700 | 1 |
_aParker, Matt. _eauthor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781430238676 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-3868-3 |
| 912 | _aZDB-2-CWD | ||
| 999 |
_c100338 _d100338 |
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