000 02926nam a22004575i 4500
001 978-1-4302-3868-3
003 DE-He213
005 20140220083229.0
007 cr nn 008mamaa
008 120611s2012 xxu| s |||| 0|eng d
020 _a9781430238683
_9978-1-4302-3868-3
024 7 _a10.1007/978-1-4302-3868-3
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aKramer, Jeff.
_eauthor.
245 1 0 _aHacking the Kinect
_h[electronic resource] /
_cby Jeff Kramer, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, Matt Parker.
264 1 _aBerkeley, CA :
_bApress,
_c2012.
300 _aXIV, 268 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aHacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aBurrus, Nicolas.
_eauthor.
700 1 _aEchtler, Florian.
_eauthor.
700 1 _aDaniel, Herrera C.
_eauthor.
700 1 _aParker, Matt.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430238676
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-3868-3
912 _aZDB-2-CWD
999 _c100338
_d100338