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Human Factors in Augmented Reality Environments [electronic resource] / edited by Weidong Huang, Leila Alem, Mark A. Livingston.

By: Huang, Weidong [editor.].
Contributor(s): Alem, Leila [editor.] | Livingston, Mark A [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: New York, NY : Springer New York : Imprint: Springer, 2013Description: X, 273 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781461442059.Subject(s): Computer science | Computer Communication Networks | Artificial intelligence | Computer vision | Telecommunication | Computer Science | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics) | Communications Engineering, Networks | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Communication NetworksDDC classification: 005.437 | 4.019 Online resources: Click here to access online
Contents:
Issues in human factors evaluations of augmented reality systems -- Human factors research in audio augmented reality -- Basic perception in head-worn augmented reality displays -- Pursuit of "X-ray Vision" for augmented reality -- Cognitive issues in mobile augmented reality: an embodied perspective -- Mobile augmented reality: a design perspective -- Design guidelines for mobile augmented reality - user experience -- Usability recommendations for mixed interactive systems: extraction and integration in a design process -- Concepts and subjective measures for evaluating user experience of mobile AR services -- Enhancing user roles in augmented reality interactive simulations -- Interactive AR installations: lessons learned in the field of art, design and cultural heritage.
In: Springer eBooksSummary: None
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Issues in human factors evaluations of augmented reality systems -- Human factors research in audio augmented reality -- Basic perception in head-worn augmented reality displays -- Pursuit of "X-ray Vision" for augmented reality -- Cognitive issues in mobile augmented reality: an embodied perspective -- Mobile augmented reality: a design perspective -- Design guidelines for mobile augmented reality - user experience -- Usability recommendations for mixed interactive systems: extraction and integration in a design process -- Concepts and subjective measures for evaluating user experience of mobile AR services -- Enhancing user roles in augmented reality interactive simulations -- Interactive AR installations: lessons learned in the field of art, design and cultural heritage.

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