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Modeling and Simulating Bodies and Garments [electronic resource] / edited by Nadia Magnenat-Thalmann.

By: Magnenat-Thalmann, Nadia [editor.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: London : Springer London : Imprint: Springer, 2010Description: XVIII, 186p. 142 illus., 22 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781849962636.Subject(s): Computer science | Computer simulation | Computer graphics | Computer vision | Computer Science | Simulation and Modeling | Computer Graphics | Image Processing and Computer VisionDDC classification: 003.3 Online resources: Click here to access online
Contents:
Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry.
In: Springer eBooksSummary: Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch.
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Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry.

Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch.

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