Domain-Level Reasoning for Spoken Dialogue Systems [electronic resource] / by Dirk Bühler, Wolfgang Minker.
By: Bühler, Dirk [author.].
Contributor(s): Minker, Wolfgang [author.] | SpringerLink (Online service).
Material type:
BookPublisher: New York, NY : Springer New York, 2011Description: XIII, 185p. 60 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781441997289.Subject(s): Engineering | Computer science | Translators (Computer programs) | Engineering | Computational Intelligence | Signal, Image and Speech Processing | User Interfaces and Human Computer Interaction | Language Translation and LinguisticsDDC classification: 006.3 Online resources: Click here to access online 1: Introduction -- 2: Fundamentals of Dialogue Systems -- 3: First‐Order Logic -- 4: Logic‐Based Domain Modelling -- 5: Interactive Model Generation -- 6: A Prototype Based on VoiceXML -- 7: Information State‐Based Dialogue Management -- 8: Revised Prototype and System Architecture -- 9: Conclusions and Future Directions.
Domain-Level Reasoning for Spoken Dialogue Systems provides a logic‐based reasoning component for spoken language dialogue systems. This component, called the Problem Assistant is responsible for processing constraints on a possible solution obtained from various sources, namely user and the system's domain-specific information. The authors present findings on the implementation of a dialogue management interface to the Problem Assistant. The dialogue system supports simple mixed‐initiative planning interactions in the TRAINS domain, which is still a relatively complex domain involving a number of logical constraints and relations forming the basis for the collaborative problem-solving behavior that drives the dialogue. The book also: Presents novel methods for enabling spoken dialogue systems to construct and manage complex tasks and interdependencies with different applications Describes late-breaking research on next-generation spoken dialogue systems Investigates how spoken dialogue systems may be improved in terms of usability and user friendliness
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