Windows Mobile Game Development (Record no. 110085)

000 -LEADER
fixed length control field 02713nam a22003975i 4500
001 - CONTROL NUMBER
control field 978-1-4302-2929-2
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220084500.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100804s2010 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430229292
-- 978-1-4302-2929-2
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4302-2929-2
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.6-76.66
072 #7 - SUBJECT CATEGORY CODE
Subject category code UM
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.11
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dawes, Adam.
Relator term author.
245 10 - TITLE STATEMENT
Title Windows Mobile Game Development
Medium [electronic resource] :
Remainder of title Building Games for the Windows Phone and Other Mobile Devices /
Statement of responsibility, etc by Adam Dawes.
264 #1 -
-- Berkeley, CA :
-- Apress,
-- 2010.
300 ## - PHYSICAL DESCRIPTION
Extent XX, 464 p.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Windows Mobile Development -- Windows Mobile and .NET -- Mastering the User Interface -- Creating Games -- GDI Graphics -- Taming the Device with the Game Engine -- Timing to Perfection -- Exploring User Input -- Sounding Out with Game Audio -- Game in Focus: GemDrops -- Common Game Components -- OpenGL ES Graphics -- New Window on the World with OpenGL ES -- Creating 2D Games with OpenGL -- The Ins and Outs of the Third Dimension -- Further OpenGL Features and Techniques -- Distributing Your Game.
520 ## - SUMMARY, ETC.
Summary, etc This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming Techniques.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781430229285
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4302-2929-2
912 ## -
-- ZDB-2-CWD

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