Learn Blackberry Games Development (Record no. 110043)

000 -LEADER
fixed length control field 02468nam a22004095i 4500
001 - CONTROL NUMBER
control field 978-1-4302-2719-9
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220084459.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100429s2010 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430227199
-- 978-1-4302-2719-9
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4302-2719-9
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.6-76.66
072 #7 - SUBJECT CATEGORY CODE
Subject category code UM
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.11
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Hamer, Carol.
Relator term author.
245 10 - TITLE STATEMENT
Title Learn Blackberry Games Development
Medium [electronic resource] /
Statement of responsibility, etc by Carol Hamer, Andrew Davison.
264 #1 -
-- Berkeley, CA :
-- Apress,
-- 2010.
300 ## - PHYSICAL DESCRIPTION
Extent 504 p.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Gaming on BlackBerry -- BlackBerry Application Basics -- Game Graphics and Events with MIDP and RIM Classes -- Adding a Professional Look and Feel -- Security and Selling Your Game -- Swingin’ Light Saber -- Play a Live Opponent with SMS -- Using Scalable Vector Graphics -- Creating Role-Playing Games on the Internet -- Remotely Drive a (Toy) Sports Car -- Fox and Hounds -- Introducing 3D with JSR 239.
520 ## - SUMMARY, ETC.
Summary, etc BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming Techniques.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Davison, Andrew.
Relator term author.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781430227182
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4302-2719-9
912 ## -
-- ZDB-2-CWD

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