Beginning iPhone Games Development (Record no. 110025)

000 -LEADER
fixed length control field 03726nam a22004575i 4500
001 - CONTROL NUMBER
control field 978-1-4302-2600-0
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140220084459.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100802s2010 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430226000
-- 978-1-4302-2600-0
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4302-2600-0
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.6-76.66
072 #7 - SUBJECT CATEGORY CODE
Subject category code UM
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.11
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bakhirev, Peter.
Relator term author.
245 10 - TITLE STATEMENT
Title Beginning iPhone Games Development
Medium [electronic resource] /
Statement of responsibility, etc by Peter Bakhirev, P J Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith, Eric Wing.
264 #1 -
-- Berkeley, CA :
-- Apress,
-- 2010.
300 ## - PHYSICAL DESCRIPTION
Extent 728 p.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere -- Developing iPhone Games: Peeking Inside the iPhone Toolbox -- Moving Images on a Small Screen—UIKit Controls -- She Shoots, She Hits, She Scores! -- Flipping Out and Sweeping Away with Core Animation -- OpenGL Basics: Wrapping Your Head Around the OpenGL API -- Putting It Together: Making a Game in OpenGL -- The Next Steps: Atlases, Sprites, and Particles— Oh My! -- to Core Audio -- Making Noise with OpenAL -- 3D Audio—Turning Noise into Game Sounds -- Streaming: Thumping, Pulse-Quickening Game Excitement -- Networking for iPhone Games: Introduction -- Going Head to Head -- Party Time -- Connecting with the Outside World -- Putting It All Together: Now Comes the Fun Part.
520 ## - SUMMARY, ETC.
Summary, etc iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming Techniques.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Cabrera, P J.
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Marsh, Ian.
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Penberthy, Scott.
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Smith, Ben Britten.
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Wing, Eric.
Relator term author.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9781430225997
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4302-2600-0
912 ## -
-- ZDB-2-CWD

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