Boulic, Ronan.
Motion in Games Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings / [electronic resource] : edited by Ronan Boulic, Yiorgos Chrysanthou, Taku Komura. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2010. - digital. - Lecture Notes in Computer Science, 6459 0302-9743 ; . - Lecture Notes in Computer Science, 6459 .
9783642169588
10.1007/978-3-642-16958-8 doi
Computer science.
Computer software.
Information systems.
Artificial intelligence.
Computer simulation.
Computer vision.
Computer Science.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Information Systems Applications (incl.Internet).
Artificial Intelligence (incl. Robotics).
User Interfaces and Human Computer Interaction.
Simulation and Modeling.
Algorithm Analysis and Problem Complexity.
T385 TA1637-1638 TK7882.P3
006.6
Motion in Games Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings / [electronic resource] : edited by Ronan Boulic, Yiorgos Chrysanthou, Taku Komura. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2010. - digital. - Lecture Notes in Computer Science, 6459 0302-9743 ; . - Lecture Notes in Computer Science, 6459 .
9783642169588
10.1007/978-3-642-16958-8 doi
Computer science.
Computer software.
Information systems.
Artificial intelligence.
Computer simulation.
Computer vision.
Computer Science.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Information Systems Applications (incl.Internet).
Artificial Intelligence (incl. Robotics).
User Interfaces and Human Computer Interaction.
Simulation and Modeling.
Algorithm Analysis and Problem Complexity.
T385 TA1637-1638 TK7882.P3
006.6