Herik, H. Jaap.
Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers / [electronic resource] : edited by H. Jaap Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. - digital. - Lecture Notes in Computer Science, 4250 0302-9743 ; . - Lecture Notes in Computer Science, 4250 .
9783540488897
10.1007/11922155 doi
Computer science.
Data structures (Computer science).
Computer software.
Electronic data processing.
Computational complexity.
Artificial intelligence.
Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence (incl. Robotics).
Algorithm Analysis and Problem Complexity.
Data Structures.
QA76.9.M35
004.0151
Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers / [electronic resource] : edited by H. Jaap Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. - digital. - Lecture Notes in Computer Science, 4250 0302-9743 ; . - Lecture Notes in Computer Science, 4250 .
9783540488897
10.1007/11922155 doi
Computer science.
Data structures (Computer science).
Computer software.
Electronic data processing.
Computational complexity.
Artificial intelligence.
Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence (incl. Robotics).
Algorithm Analysis and Problem Complexity.
Data Structures.
QA76.9.M35
004.0151