Herik, H. Jaap.
Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / [electronic resource] : edited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. - digital. - Lecture Notes in Computer Science, 3846 0302-9743 ; . - Lecture Notes in Computer Science, 3846 .
9783540324898
10.1007/11674399 doi
Computer science.
Data structures (Computer science).
Computer software.
Electronic data processing.
Computational complexity.
Artificial intelligence.
Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence (incl. Robotics).
Algorithm Analysis and Problem Complexity.
Data Structures.
QA76.9.M35
004.0151
Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / [electronic resource] : edited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. - digital. - Lecture Notes in Computer Science, 3846 0302-9743 ; . - Lecture Notes in Computer Science, 3846 .
9783540324898
10.1007/11674399 doi
Computer science.
Data structures (Computer science).
Computer software.
Electronic data processing.
Computational complexity.
Artificial intelligence.
Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence (incl. Robotics).
Algorithm Analysis and Problem Complexity.
Data Structures.
QA76.9.M35
004.0151